Dragon Quest Heroes: The World Tree's Woe and the Blight Below Review
A dash of Warriors, a sprinkle of Dragon Quest
The Dragon Quest series, though filled with many mainline entries, as well as an MMO, don't necessarily make a huge splash here in the US. It's a shame, since the somewhat lighthearted adventures would complement Final Fantasy's more serious nature. And yet, somehow, someone, somewhere greenlighted the Dynasty Warriors spin-off, Dragon Quest Heroes: The World Tree's Woe and the Blight Below.
It's incredibly clear that Omega Force has a knack for crafting not only core Warriors games, but the spin-offs as well. In fact, the spin-offs seem to be outclassing the base games, not only in visual design, but also unique gameplay aspects. Hyrule Warriors could have just been a Dynasty Warriors game with a Zelda skin, but it actually married the two franchises, borrowing gameplay elements from both. Dragon Quest Heroes, which I will no longer refer to by its mouthful of a name, does essentially the same. You're still presented with the same core Warriors-style gameplay, dispatching hundreds, if not thousands of monsters in a given area, but infused with a Dragon Quest flavor.
What's unique about this spin-off is that the game doesn't rely on dimension hopping characters to bring them all together. While it is revealed that the locations where certain characters are from aren't part of the world you're in, there is no hint at inter-dimensional hopping.
Let's take a look at what Dragon Quest Heroes does well, what's lacking, and our final verdict.