Game Preview: Mirror's Edge Catalyst Closed Beta
Catalyst has the potential to be the game we were hoping the original game would be.
The Beta opens up with Faith in prison and there is an instant sense of familiarity with the environment. A bright sheet of neon blue glass lines the wall of Faith’s cell, harking back to the extreme use of singular color from the original game. A voice plays over the intercom giving a bit of substance to the world’s state of affairs. Long story short, the message is that everyone should get a job. And if you don’t have a job, you end up in jail.
For the Runners, getting a job is apparently a bad thing because of the clichéd “you’re just a part of the machine” trope. Faith, who has no plans of getting said job, is quickly released and sent out onto the rainy streets. What’s immediately apparent is how stark a contrast the streets are compared to the bright rooftops above. The environment on the ground is far less colorful, with plenty of dark shades of gray exuding a sense of gloomy banality to the everyday corporate life.
From a technical perspective, it’s apparent that Mirror’s Edge: Catalyst is striving for a flat 60 frames-per-second and although it’s not there quite yet here in the Closed Beta, it’s pretty safe to say that it will get there by release. In playing the Xbox One version, I did notice that there was a distinct amount of blurriness on the textures and draw distance, which made me draw instant comparisons to another recent DICE game built in the Frostbite 3 Engine, Star Wars Battlefront.